![]() But using all this junk to painstakingly build and upgrade weapons means most of your equipment and attacks are unimpressive until you can grind enough loot to give them more oomph. You can similarly schloop the resources out of downed foes (whose bodies or parts convulse as the bits fly out), and whatever you're looting there's a lovely glimpse of the shiny bits flying towards you: You instantly have a sense when you've scored something good. In fact I enjoy it so much I think opening space cupboards individually in Starfield is going to drive me mad. Remember the scene in Ghostbusters where the library cards start flying out of the drawers? In Atomic Heart you trigger this effect constantly and so far it hasn't gotten old. Throughout the game you're wearing a sentient super-glove, and everything you point it at will open and the goodies will zoom towards you. One reason for this is how hard Atomic Heart leans into collecting and crafting. But ultimately no matter how you choose to skin Atomic Hearts' android enemies, combat lacks the heft of its inspirations. You can customise your weapons into various damage types (electrical damage for robots, bleed damage for organic foes) and secondary effects like knockback or AoE. ![]() The combat has fairly standard basics (a melee weapon, a pistol, a shotgun, a grenade launcher) but is made nuanced by some great individual twists, like the zappy pistol you can upgrade into a death-dealing chargeable shock beam. The difference is that Atomic Heart's electric shock feels… well, like it's just giving things a tickle. It’ll be available on Xbox Series X, Xbox Series S, Xbox One, PlayStation 5, PlayStation 4 and PC.BioShock starts you off with a wrench and an electric shock attack called electro bolt, and Atomic Heart does more or less the same but with an axe. While the critics so far seem impressed, it’ll be interesting to see how the title is received by the gaming community, many of whom have been awaiting its arrival for years now.Įither way, there’s not too much longer to wait to try out the action for yourself. Atomic Heart’s main campaign will supposedly take around 25 hours to complete, according to the video, although given the size and scale of the game world presented in the footage, it’s more than likely players could spend as many hours as they wanted to just exploring this strange and beautiful new Soviet world and its inhabitants.Ītomic Heart is also filled with plenty of opportunities for problem and puzzle-solving alongside the more open-world exploration and combat action elements of the game. The game is also confirmed to have four additional expansions in the form of DLC at some point after its launch, so there’s going to be a lot more to unpack after the main action has been played through. From what can be seen in this latest clip, that looks pretty hard to argue with, as it’s clear that Mundfish has put an incredible amount of effort into the worldbuilding and overall design of Atomic Heart. Regardless, Atomic Heart is now ready for launch, and early previews have remarked so far on the game’s willingness to be “punishingly difficult” as well as its “phenomenal” visuals and environmental design. Atomic Heart was first announced a whole five years ago now, although its arguably lengthy development has more than likely also been impacted both by the pandemic and the subsequent conflict between Russia and Ukraine. It’s fair to say that the hype is pretty intense for this game.
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